![]() You can control 1 of you clones at any given time, and switch between the one that you control with H.Unlike normal AI clones, these clones will behave in a particular manor – SPLIT: The user will instantly split themselves into 2 identical clones of your original avatar with D4C, each with 50% of your remaining HP + an additional 10% max HP. Windup/Endlag: Windup identical to Jawbreaker, Endlag identical to GER’s Life Beam – SKILL CHECK: If the user has their cursor over a target, they will squish themselves between a flag and the ground, before appearing between the victim’s arm and torso and chopping them in the hip, dealing 15 DMG + and extra 14 in bleed Windup/Endlag: Normal Revolver windup and endlag ![]() – REVOLVER: A normal revolver attack, dealing 25 DMG. Windup/Endlag: Normal Finisher windup and endlag – BARAGE FINISHER: A traditional stand barrage finisher, with the same damage as GE’s finisher. Windup/Endlag: Normal Barrage windup and endlag – BARRAGE: A standard barrage, with the same damage as GE and the same speed as TW/SPĭMG: Same as GE’s Barrage, with the speed of TW/SP’s Barrage Windup/Endlag: Normal M1 windup and endlagĬD: idk like, 0.5 seconds? Does it have a CD or is the endlag on the last M1 just a lot longer than normal? Ragdoll Time: I think it’s something like 0.5 seconds, maybeĭMG: Same as GE’s M1s, with the speed of TW/SP’s M1s : D4C punches I guess, dealing the same DMG as GE’s M1s When this threshold is met, D4C’s block will no longer use the flag until all projectiles are released. Upon pressing X, all projectiles stored will be released after a short windup, with the maximum possible damage in stored projectiles being 35. ![]() ![]() When a blockable or block-breaking projectile hit this flag, the projectile will be stored in a pocket dimension. – POCKET DIMENSION : D4C’s block animation is replaced with it holding a flag. Ideal Playstyle: I would ideally want it to play as a rushdown or 2v1-er (ik 2v1-er doesn’t exist but bear with me), with the ability to reliably take on multiple opponents and enter/exit combat when needed through the use of dimension hopping, teleporting, and ranged moves. ![]()
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